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Department of Electronic & Electrical Engineering, Unit Catalogue 2009/10


EE40098: Computational intelligence

Click here for further information Credits: 6
Click here for further information Level: Masters
Click here for further information Period: Semester 1
Click here for further information Assessment: CW 25%, EX 75%
Click here for further informationSupplementary Assessment: Like-for-like reassessment (where allowed by programme regulations)
Click here for further information Requisites:
Description: Aims:
To provide students with an understanding of some of the principles of Artificial Intelligence.

Learning Outcomes:
After completing this module, students should be able to: construct a simple rule based expert system; explain the major components of a fuzzy logic system and conduct fuzzy inference; describe the major type of neural networks and their learning algorithms; construct multilayer neural networks for pattern classification; apply a simple genetic algorithm to solve optimisation problems; construct and solve game trees for single player and multi-player games.

Skills:
Application of the techniques introduced in the lectures to AI problems: taught, facilitated and tested.

Content:
Expert Systems: Overview, rules , inference, knowledge aquisition, forward and backward chaining. Fuzzy Logic: Comparison with crisp logic. Linguistic variables, Degree of Membership, fuzzy rules, defuzzification. Neural Networks: MCP neuron, geometric interpretation. XOR problem. 1, 2, and 3 layer feed-forward networks. The Hebb rule, sigmoid function, backpropagation. Genetic Algorithms: Overview, the Schema Theorem, representation, populations, selection, crossover mutation. GameTheory: One and two player perfect information games, AND/OR game trees, depth first and breadth first searches, min-max search, alpha-beta pruning, proof number searching.
NB. Programmes and units are subject to change at any time, in accordance with normal University procedures.