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Learning Partnerships, Unit Catalogue 2011/12


AS10414: Games development evolution

Click here for further information Credits: 6
Click here for further information Level: Certificate (FHEQ level 4)
Click here for further information Period: Academic Year at City of Bath College
Academic Year at Weston College
Academic Year at Wiltshire College (Chippenham Campus)
Academic Year at Wiltshire College (Salisbury Campus)
Academic Year at Wiltshire College (Trowbridge Campus)
Semester 2 at City of Bath College
Semester 2 at Weston College
Semester 2 at Wiltshire College (Chippenham Campus)
Semester 2 at Wiltshire College (Salisbury Campus)
Click here for further information Assessment: CW60EX40
Click here for further information Supplementary Assessment: Like-for-like reassessment (where allowed by programme regulations)
Click here for further information Requisites:
Click here for further information Description: Aims:
The aim of the module will be to:
* Investigate historical hardware and software developments for computer games;
* Look at and discuss the changes in games development processes through industry generations;
* Use game development pre production processes to design a prototype for a given system.

Learning Outcomes:
The learner should be able to:
* Understand computer hardware components and specifications for games;
* Describe games development processes;
* Design and evaluate game concepts for a given video games system;
* Create design concepts and documentation for game prototypes.

Skills:
Practical skill:
* Games design documentation (T, F, A)
* Research techniques (F, A)
Personal skills:
* Planning and prioritisation of tasks (F, A)
Communication skills:
* Preparing documentation (T, A)
* Discuss and critique own design work (F, A).

Content:
Games Hardware Systems Theory
* Hardware systems/devices for games
* System Components
* Graphics Technologies
* Physical Media Technologies
* Human-Computer interfaces
Games Development Processes
* Scheduling
* Legal and Ethical responsibilities
* Production cycles
* Project management roles
* Development Studio Case Studies
Games Concept Design
* Games Design Documents
* Gameplay Design/Wireframes
* Research Techniques
* Games Design Project.
Click here for further informationProgramme availability:

AS10414 is Optional on the following programmes:

Learning Partnerships
  • UDAS-DFF09 : FdSc Applied Computing (Full-time at City of Bath College) - Year 1
  • UDAS-DPF09 : FdSc Applied Computing (Part-time at City of Bath College) - Year 1
  • UDAS-LFF04 : FdSc Applied Computing (Full-time at Weston College) - Year 1
  • UDAS-LPF04 : FdSc Applied Computing (Part-time at Weston College) - Year 1
  • UDAS-WFF12 : FdSc Applied Computing (Full-time at Wiltshire College (Chippenham Campus)) - Year 1
  • UDAS-WFF13 : FdSc Applied Computing (Full-time at Wiltshire College (Salisbury Campus)) - Year 1
  • UDAS-WPF12 : FdSc Applied Computing (Part-time at Wiltshire College (Chippenham Campus)) - Year 1
  • UDAS-WPF13 : FdSc Applied Computing (Part-time at Wiltshire College (Salisbury Campus)) - Year 1
  • UDAS-WPF16 : FdSc Applied Computing (Part-time at Wiltshire College (Trowbridge Campus)) - Year 1

NB. Programmes and units are subject to change at any time, in accordance with normal University procedures.