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Learning Partnerships, Unit Catalogue 2011/12


AS20131: 3D modelling and animation

Click here for further information Credits: 5
Click here for further information Level: Intermediate (FHEQ level 5)
Click here for further information Period: Semester 2 at Wiltshire College
Click here for further information Assessment: CW 100%
Click here for further information Supplementary Assessment: Like-for-like reassessment (where allowed by programme regulations)
Click here for further information Requisites: Before taking this unit you must take AS10123
Click here for further information Description: Aims:
The unit will equip students with skills and knowledge about:
a) 3D digital modelling and animation; its uses and application in communication media
b) The creation of vector geometry and application of texture bitmaps to digital scenes, containing simulated lighting and cameras; with controlled animation, in response to a design brief.

Learning Outcomes:
At the completion of this unit, students will be able to:
a) Demonstrate an understanding of modelling and animation concepts: evaluate application of 3D content in current commercial practice, differentiating between style and content and the restrictions of the delivery medium
b) Design and construct 3D digital models and scenes using software application tools: solids, surfaces, imported components in response to a design brief; position and control parametric light sources and cameras. Apply texture graphics to vector models using image mapping
c) Demonstrate motion control of motion in a 3D animation sequence over a time-line.

Skills:
Critical: identify and distinguish between the ranges of commercial content.
Practical: use 3D software applications to create original still images and animated sequences.
Analyse and evaluate: briefing requirements.

Content:
The range of 3D digital animation in commercial practice - from low polygon Gaming to Cinema Special Effects. Use of 3D to generate original image content in web and interactive media. Availability of 3D assets as components of scene creation. Relationship to video compositing. Limitations of hardware and delivery channels in rendering sequences.
Creating 3D geometry using range of software tools within multiple view 3D software environments. Application of bitmap images and image maps to vector models. Use of modelling tools: construction and editing of scalable vector elements. Range of manipulations. Using and editing polygons from primitives to surfaces patches. Boolean actions.
Creating 3D scenes. Use of cameras and multiple lighting sources with parametric controls. Rendering algorithms from Gouraud to Radiosity and emerging refinements. Demands of output file format: resolution and colour depth. Video compositing and effects
Introduction to 3D animation: from mechanical to organic and boned controllers. Proprietary software application systems. Linking objects and using a hierarchy. Kinematic types: Forward, Inverse and combined. Using a Timeline and key-frame animation. Animation controllers. Video output parameters.
Click here for further informationProgramme availability:

AS20131 is Optional on the following programmes:

Learning Partnerships
  • UDAS-WFF02 : FdA Digital Media Arts (Full-time at Wiltshire College) - Year 2

NB. Programmes and units are subject to change at any time, in accordance with normal University procedures.