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LP10414: Games development evolution

Follow this link for further information on academic years Academic Year: 2012/3
Further information on owning departmentsOwning Department/School: Department of Computer Science (administered by the Learning Partnerships Office)
Further information on credits Credits: 6
Further information on unit levels Level: Certificate (FHEQ level 4)
Further information on teaching periods Period: Academic Year at City of Bath College
Academic Year at Weston College
Academic Year at Wiltshire College
Semester 2 at City of Bath College
Semester 2 at Weston College
Semester 2 at Wiltshire College
Further information on unit assessment Assessment: CW 60%, EX 40%
Further information on supplementary assessment Supplementary Assessment: Like-for-like reassessment (where allowed by programme regulations)
Further information on requisites Requisites:
Further information on descriptions Description: Aims:
The aim of the module will be to:
* Investigate historical hardware and software developments for computer games;
* Look at and discuss the changes in games development processes through industry generations;
* Use game development pre production processes to design a prototype for a given system.

Learning Outcomes:
The learner should be able to:
* Understand computer hardware components and specifications for games;
* Describe games development processes;
* Design and evaluate game concepts for a given video games system;
* Create design concepts and documentation for game prototypes.

Skills:
Practical skill:
* Games design documentation (T, F, A)
* Research techniques (F, A)
Personal skills:
* Planning and prioritisation of tasks (F, A)
Communication skills:
* Preparing documentation (T, A)
* Discuss and critique own design work (F, A).

Content:
Games Hardware Systems Theory
* Hardware systems/devices for games
* System Components
* Graphics Technologies
* Physical Media Technologies
* Human-Computer interfaces
Games Development Processes
* Scheduling
* Legal and Ethical responsibilities
* Production cycles
* Project management roles
* Development Studio Case Studies
Games Concept Design
* Games Design Documents
* Gameplay Design/Wireframes
* Research Techniques
* Games Design Project.
Further information on programme availabilityProgramme availability:

LP10414 is Optional on the following programmes:

Programmes administered by the Learning Partnerships Office
  • USCM-DFF23 : FdSc Applied Computing (Full-time at City of Bath College) - Year 1
  • USCM-DPF23 : FdSc Applied Computing (Part-time at City of Bath College) - Year 1
  • USCM-LFF22 : FdSc Applied Computing (Full-time at Weston College) - Year 1
  • USCM-LPF22 : FdSc Applied Computing (Part-time at Weston College) - Year 1
  • USCM-WFF23 : FdSc Applied Computing (Full-time at Wiltshire College) - Year 1
  • USCM-WPF23 : FdSc Applied Computing (Part-time at Wiltshire College) - Year 1

Notes:
* This unit catalogue is applicable for the 2012/13 academic year only. Students continuing their studies into 2013/14 and beyond should not assume that this unit will be available in future years in the format displayed here for 2012/13.
* Programmes and units are subject to change at any time, in accordance with normal University procedures.
* Availability of units will be subject to constraints such as staff availability, minimum and maximum group sizes, and timetabling factors as well as a student's ability to meet any pre-requisite rules.