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LP20529: 3D modelling and animation

Follow this link for further information on academic years Academic Year: 2012/3
Further information on owning departmentsOwning Department/School: Department of Computer Science (administered by the Learning Partnerships Office)
Further information on credits Credits: 6
Further information on unit levels Level: Intermediate (FHEQ level 5)
Further information on teaching periods Period: Academic Year at Chichester College
Academic Year at Wiltshire College
Further information on unit assessment Assessment: CW100
Further information on supplementary assessment Supplementary Assessment: Like-for-like reassessment (where allowed by programme regulations)
Further information on requisites Requisites: Before taking this unit you must take LP10388 and take LP10391 and take LP10387 or equivalent.
Further information on descriptions Description: Aims:
The unit will equip students with skills and knowledge about:
* 3D digital modelling and animation; its uses and application in communication media;
* The creation of vector geometry and application of texture bitmaps to digital scenes, containing simulated lighting and cameras; with controlled animation, in response to a design brief.

Learning Outcomes:
At the completion of this unit, students will be able to:
* Demonstrate an understanding of modelling and animation concepts: evaluate application of 3D content in current commercial practice, differentiating between style and content and the restrictions of the delivery medium;
* Design and construct 3D digital models and scenes using software application tools: solids, surfaces, imported components in response to a design brief; position and control light sources and cameras;
* Apply texture graphics to vector models using image mapping;
* Demonstrate control of motion in a 3D animation sequence over a time-line.

Skills:
Critical: identify and distinguish between commercial 3D content. (T, A)
Practical: use 3D software applications to create original still images and animated sequences. (F, A)

Content:
Study of 3D modelling and animation in commercial practice - from low polygon Gaming to Cinema Special Effects. Use of 3D to generate original image content in web and interactive media. Availability of 3D assets as components of scene creation. Relationship to video compositing. Limitations of hardware in rendering sequences.
Creating 3D geometry using range of software tools within multiple view 3D software environments. Application of bitmap images and image maps to vector models. Use of modelling tools: construction and editing of scalable vector elements. Range of manipulations. Editing and sculpting polygon objects using the vertex, edge, and face sub-selection modes. Boolean actions.
Creating 3D scenes. Use of cameras and multiple lighting sources with advanced settings for realistic light decay and shadows. Rendering algorithms such as Radiosity, Light Tracer, Final Gather and Indirect Illumination Demands of output file format: resolution and colour depth. Video compositing and effects.
Introduction to 3D animation: from mechanical to organic and boned controllers. Proprietary software application systems. Linking objects and using a hierarchy. Kinematic types: Forward, Inverse and combined. Using a Timeline and key-frame animation. Animation controllers. Video output parameters.
A portfolio of creative images and animations in response to themed assignments supported by an evaluation report.
Further information on programme availabilityProgramme availability:

LP20529 is Optional on the following programmes:

Programmes administered by the Learning Partnerships Office
  • USCM-SFF24 : FdA Creative Digital Media (Full-time at Chichester College) - Year 2
  • USCM-WFF24 : FdA Creative Digital Media (Full-time at Wiltshire College) - Year 2

Notes:
* This unit catalogue is applicable for the 2012/13 academic year only. Students continuing their studies into 2013/14 and beyond should not assume that this unit will be available in future years in the format displayed here for 2012/13.
* Programmes and units are subject to change at any time, in accordance with normal University procedures.
* Availability of units will be subject to constraints such as staff availability, minimum and maximum group sizes, and timetabling factors as well as a student's ability to meet any pre-requisite rules.