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CM50202: Computer graphics

Follow this link for further information on academic years Academic Year: 2013/4
Further information on owning departmentsOwning Department/School: Department of Computer Science
Further information on credits Credits: 6
Further information on unit levels Level: Masters UG & PG (FHEQ level 7)
Further information on teaching periods Period: Semester 1
Further information on unit assessment Assessment: EX50CW50
Further information on supplementary assessment Supplementary Assessment: Supplementary assessment information not currently available (this will be added shortly)
Further information on requisites Requisites:
Further information on descriptions Description: Aims:
To give students an advanced level understanding of current research issues in interactive computer graphics. To focus upon graphical methods, computer graphics theory, graphical interface design, and graphical simulation. To study the latest advances in computational geometry, graphical modelling and graphical simulation.

Learning Outcomes:
To obtain an in-depth understanding of computer graphics theory and methods in state-of-the-art computer graphics research.
To develop a systematic understanding of graphical software development.
To understand the interdisciplinary nature of advanced computer graphics and to be able to combine theories and principles to achieve correctly engineered simulations.
To understand the implications of visual cognition, perception and human factors to creative graphical simulations.
To be able to critically analyse a required simulation and map this analysis to the latest graphical solutions.

Skills:
Ability to apply modern methods and algorithms to graphics simulation (T,F,A), wide knowledge of computer graphics methods (T/F/A), creative media skills (F/A), communication skills (F/A).

Content:
Modern graphics hardware and input devices, graphics architecture, rendering hardware and console architecture.
Psychology of perception, human factors, visual cognition, scientific visualization, classification on techniques and visualization systems.
Pixel and Vertex shading, computational geometry, curves, surfaces, modelling, ray casting, particle systems, special effects such as waves, hair, cloth and fire.
Real-time simulation, kinematics, inverse kinematics for robotic simulation and character animation, flocking systems, collisions, motion capture, distributed systems. Lighting, shading, shadowing methods.
Modern graphical algorithms for real time systems and applications.
Further information on programme availabilityProgramme availability:

CM50202 is Optional on the following programmes:

Department of Computer Science
  • RSCM-AFD02 : Doctor of Engineering (EngD) in Digital Media (Full-time)

Notes:
* This unit catalogue is applicable for the 2013/4 academic year only. Students continuing their studies into 2014/15 and beyond should not assume that this unit will be available in future years in the format displayed here for 2013/14.
* Programmes and units are subject to change at any time, in accordance with normal University procedures.
* Availability of units will be subject to constraints such as staff availability, minimum and maximum group sizes, and timetabling factors as well as a student's ability to meet any pre-requisite rules.