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CM50203: Advanced computer graphics

Follow this link for further information on academic years Academic Year: 2013/4
Further information on owning departmentsOwning Department/School: Department of Computer Science
Further information on credits Credits: 6
Further information on unit levels Level: Masters UG & PG (FHEQ level 7)
Further information on teaching periods Period: Semester 2
Further information on unit assessment Assessment: CW 25%, EX 75%
Further information on supplementary assessment Supplementary Assessment: Like-for-like reassessment (where allowed by programme regulations)
Further information on requisites Requisites:
Further information on descriptions Description: Aims:
The primary aims are to understand the ways of representing, rendering and displaying pictures of three-dimensional objects (in particular). In order to achieve this it will be necessary to understand the underlying mathematics and computer techniques.

Learning Outcomes:
To be able to distinguish modeling from rendering.
To be able to describe the relevant components of Euclidean and projective geometry and their relationships to matrix algebra formulations.
To know the difference between solid and surface-modeling and be able to describe typical computer representations of each.
To be able to explain in detail rendering for raster displays, including lighting models and non-photorealistic rendering.
To identify challenges and evaluate appropriate solutions for the representation, rendering and display of graphical objects.

Skills:
The ability to conceptualise images in terms of physical models (T, A); a theoretical and practical understanding of geometrical and vector methods for transforming the shape, viewpoint and content of images (T, A); an understanding of the physical and psychological basis of vision and how visual perception can be used to the advantage of computational efficiency (T, F).

Content:
Classical Modelling: Mesh models and their representation. Constructive solid geometry (CSG) and its representation.
Classical Rendering: Raster images; Illumination models; scan line rendering or mesh models and hidden surface removal; ray trace rendering of CSG models; radiosity rendering.
Geometry: Projective geometry and homogeneous transformations.
Colour: colour spaces, limits of the human eye and of display devices; trade-off techniques for screen display and for printing.
Modern techniques: Non-photorealistic rendering; image-based rendering; tone mapping;
Applications: Animation; parallel rendering; virtual reality and games.
Further information on programme availabilityProgramme availability:

CM50203 is Optional on the following programmes:

Department of Computer Science
  • RSCM-AFD02 : Doctor of Engineering (EngD) in Digital Media (Full-time)

Notes:
* This unit catalogue is applicable for the 2013/4 academic year only. Students continuing their studies into 2014/15 and beyond should not assume that this unit will be available in future years in the format displayed here for 2013/14.
* Programmes and units are subject to change at any time, in accordance with normal University procedures.
* Availability of units will be subject to constraints such as staff availability, minimum and maximum group sizes, and timetabling factors as well as a student's ability to meet any pre-requisite rules.