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Department of Computer Science, Programme Catalogue 2014/15


RSCM-AFD05: Doctor of Engineering (EngD) in Digital Entertainment

Leading to the award of DOCTOR OF ENGINEERING

Mode of attendance: Full-time


Follow this link for further information on the NFAAR This programme is not governed by the NFAAR, however, students who exit the programme early with a taught award (MSc or PG Dip) will be assessed under NFAAR-PGT: assessment regulations for students commencing study from 2011/12 onwards (students who commenced prior to 2011/12 should consult their programme handbook for their assessment regulations):
  • This programme has the following possible exit awards:
    • RSCM-AFM01: Master of Philosophy
    • TSCM-AFM37: MSc Digital Entertainment
    • TSCM-AFL37: PG Dip Digital Entertainment
  • Progression at the end of Semester 2:
    • Students must normally achieve 60 credits with a taught stage average of 60% or higher to proceed on the EngD programme;
    • Students with a minimum taught stage average of 50% may transfer to the full-time MSc Digital Entertainment or may apply to transfer to the MSc Digital Entertainment with placement subject to the availability of a suitable placement;
    • Students with a taught stage average below 50% will not progress but may be eligible for the exit award of PG Dip Digital Entertainment if they have successfully achieved the equivalent of 60 credits across Semester 1 and Semester 2.
  • Progression at the end of Year 1:
    • Students must pass CM50170 and achieve an overall programme average of 50% in Year 1 to progress to the research stage of the EngD;
    • Students who pass CM50170 but have an overall programme average below 50% may be eligible for the exit award of PG Dip or MSc.
  • Progression at the end of Year 2:
    • Progression from Year 2 of the EngD requires successful completion of all taught elements of the programme, submission of a satisfactory major report and completion of a successful oral examination.
  • Final Award:
    • Students will be eligible for the award of Doctor of Engineering, subject to approval, on submission of a satisfactory thesis/portfolio and completion of a successful viva voce.

Year 1

Semester 1: Taught Units

Compulsory Units:
CM50175 Research project preparation 12 Credits
CM50244 Computer animation and games I 6 Credits
CM50246 Machine learning and AI 6 Credits
CM50248 Visual understanding 1 6 Credits

Semester 2: Taught Units

Optional Units: Select 2 units from the following list:
CM50245 Computer animation and games II 15 Credits
CM50247 Visual effects 15 Credits
CM50249 Visual understanding 2 15 Credits

Dissertation Period: Project/Dissertation Units

Compulsory Units:
CM50170 Research project 30 Credits

Notes:
* This programme catalogue is applicable for the 2014/15 academic year only. Students continuing their studies into 2015/16 and beyond should not assume that later years of a programme will be in the format displayed here for 2014/15.
* Programmes and units are subject to change at any time, in accordance with normal University procedures.
* Availability of units will be subject to constraints such as staff availability, minimum and maximum group sizes, and timetabling factors as well as a student's ability to meet any pre-requisite rules.