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CM50245: Computer animation and games II

Follow this link for further information on academic years Academic Year: 2017/8
Further information on owning departmentsOwning Department/School: Department of Computer Science
Further information on credits Credits: 12      [equivalent to 24 CATS credits]
Further information on notional study hours Notional Study Hours: 240
Further information on unit levels Level: Masters UG & PG (FHEQ level 7)
Further information on teaching periods Period:
Semester 2
Further information on unit assessment Assessment Summary: CW 100%
Further information on unit assessment Assessment Detail:
  • CW1 (CW 100%)
Further information on supplementary assessment Supplementary Assessment:
Like-for-like reassessment (where allowed by programme regulations)
Further information on requisites Requisites: Before or while taking this module you must take CM50244
Undergraduate students selecting this unit should note the teaching structure
Further information on descriptions Description: Aims:
The primary aims are to understand: how to organize spatial game models efficiently, including geometry and texture; the use of both conventional and image-based rendering; specialized lighting techniques; collision detection and recovery; destruction techniques.

Learning Outcomes:
Upon completion of this unit the student will be able to:
* Demonstrate a critically deep understanding of the advanced principles of computer animation and games design,
* Critically evaluate current technological developments with sufficient analytical and research skills to be able to scope the requirements for a research dissertation.
* Implement technological solutions to advanced and complex problems.

Skills:
Relevant skills in programming (tfa), mathematics (tfa) and physics (tf).

Content:
Spatial data structures and level-of-detail management. Shape deformation and interpolation. Traditional rendering appropriate for games. Real-time lighting techniques. Image-based rendering. Collision detection techniques.
Further information on programme availabilityProgramme availability:

CM50245 is Optional on the following programmes:

Department of Computer Science
  • RSCM-AFD05 : Doctor of Engineering (EngD) Digital Entertainment
  • TSCM-AFM37 : MSc Digital Entertainment
  • TSCM-AWM37 : MSc Digital Entertainment
  • USCM-AFM01 : MComp(Hons) Computer Science (Year 4)
  • USCM-AAM02 : MComp(Hons) Computer Science with Study year abroad (Year 5)
  • USCM-AKM02 : MComp(Hons) Computer Science with Year long work placement (Year 5)
  • USCM-AFM14 : MComp(Hons) Computer Science and Mathematics (Year 4)
  • USCM-AAM14 : MComp(Hons) Computer Science and Mathematics with Study year abroad (Year 5)
  • USCM-AKM14 : MComp(Hons) Computer Science and Mathematics with Year long work placement (Year 5)

Notes: