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CM50200: Mobile and pervasive systems

[Page last updated: 10 August 2020]

Follow this link for further information on academic years Academic Year: 2020/1
Further information on owning departmentsOwning Department/School: Department of Computer Science
Further information on credits Credits: 6      [equivalent to 12 CATS credits]
Further information on notional study hours Notional Study Hours: 120
Further information on unit levels Level: Masters UG & PG (FHEQ level 7)
Further information on teaching periods Period:
Semester 1
Further information on unit assessment Assessment Summary: CW 100%
Further information on supplementary assessment Supplementary Assessment:
Like-for-like reassessment (where allowed by programme regulations)
Further information on requisites Requisites:
Description: Aims:
To equip students with an advanced understanding of current research issues in mobile and pervasive computing;
To foster the development of critical analysis of design approaches, research methods and theoretical positions in these areas;
To explore the range of activities that can be supported by interactive technologies on the move and in the environment;
To analyse the relationship between context and service provision on mobile platforms;
To foster a systemic understanding of pervasive technologies in the built environment.

Learning Outcomes:
On successfully completing the unit, students should be able to:
* identify challenges and appropriate solutions for the design interactive applications and services in mobile and pervasive contexts;
* perform principled evaluations of mobile and pervasive technologies, applications and services;
* critically evaluate claims made by designers of mobile and pervasive systems.

Skills:
Can collate information and derive knowledge of several cutting-edge research areas and/or applications in the field. (T/F A)
Can reason scientifically, understand the role of evidence and make critical judgments about arguments in the field of mobile and pervasive computing. (T/F A)
Can adopt multiple perspectives and systematically analyse the relationships between them. (T/F A)
Can communicate ideas and research findings effectively and fluently by written, oral and visual means. (T/F A)
Can cooperate and coordinate effort and delivery of effective presentations (T/F)
Can solve problems by clarifying questions, considering alternative solutions and evaluating outcomes. (T/F A)
Can undertake self-directed study and project management in order to meet desired objectives. (T/F)
Can take charge of their own learning, and can reflect and evaluate personal strengths and weaknesses for the purposes of future learning. (T/F)
(T= taught, F=facilitated, A= assessed)

Content:
the origins and current state of the art in mobile and pervasive computing; design approaches to defining and providing computing services on mobile and pervasive platforms; privacy and control of personal information in private, social and public settings; social and organisational environments of mobile computing; dynamics of pervasive and context-aware computing.
Further information on programme availabilityProgramme availability:

CM50200 is Optional on the following programmes:

Department of Computer Science
  • RSCM-AFD06 : Doctor of Engineering (EngD) Digital Entertainment
  • TSCM-AFM19 : MSc Human Computer Interaction
  • TSCM-AWM31 : MSc Human Computer Interaction
  • USCM-AFM01 : MComp(Hons) Computer Science (Year 4)
  • USCM-AAM02 : MComp(Hons) Computer Science with Study year abroad (Year 5)
  • USCM-AKM02 : MComp(Hons) Computer Science with Year long work placement (Year 5)
  • USCM-AFM14 : MComp(Hons) Computer Science and Mathematics (Year 4)
  • USCM-AAM14 : MComp(Hons) Computer Science and Mathematics with Study year abroad (Year 5)
  • USCM-AKM14 : MComp(Hons) Computer Science and Mathematics with Year long work placement (Year 5)

Notes: