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CM50250: Placement

[Page last updated: 27 October 2020]

Follow this link for further information on academic years Academic Year: 2020/1
Further information on owning departmentsOwning Department/School: Department of Computer Science
Further information on credits Credits: 60      [equivalent to 120 CATS credits]
Further information on notional study hours Notional Study Hours:
Further information on unit levels Level: Masters UG & PG (FHEQ level 7)
Further information on teaching periods Period:
Dissertation period
Further information on unit assessment Assessment Summary: CW 100%
Further information on unit assessment Assessment Detail:
  • Placement (CW 100%)
Further information on supplementary assessment Supplementary Assessment:
Reassessment not allowed
Further information on requisites Requisites: Placement credit cannot be used to substitute for any other unit.
Description: Aims:

* To provide practical experience in an industrial or commercial environment applying knowledge and skills gained within the digital entertainment MSc degree programme containing a substantial portion of computer science.
* To develop personal skills, typically including communication skills (oral and written), planning and time management, problem solving and analytical skills, decision-making skills, the critical appraisal of new information, and team-working skills.
* To enable an understanding to be gained of the general structure of an organisation and the contribution of the individual to the aims and objectives of an organisation.

Learning Outcomes:
1.To demonstrate further understanding of the application of programme specific skills and a range of Key Skills within an industrial context;
2.To be able to work accurately and consistently to identify and achieve personal and company objectives;
3.To learn how the individual integrates into and interacts with an organisation for the mutual benefit of the individual and the organisation;
4.To demonstrate the ability to manage conflicting resource and time demands through prioritisation, allocation, tracking and control;
5.To be able to identify appropriate opportunities to apply knowledge, skills and understanding in new contexts to evaluate solutions and solve problems;
6.To build a range of group working skills, typically including effective one-to-one and group communication, presentations and interaction, and effective personal contribution to team goals.

Problem Solving (T/F), Working with others (T/F, A), Communications (T/F, A).

A period of paid employment, normally with an established company operating within the Digital Entertainment sector, performing a role in which the knowledge and skills gained from the degree programme can be applied and developed. The placement period shall incorporate regular critical self-evaluation and employer evaluation in order to enhance practice and identify new learning needs.
Further information on programme availabilityProgramme availability:

CM50250 is Compulsory on the following programmes:

Department of Computer Science