Department of Computer Science
 
cosker_darren

Royal Academy of Engineering & EPSRC Research Fellow

East Building East Building 3.2-4-6 Desk 4

Dept of Computer Science

Email: d.p.cosker@bath.ac.uk

Tel: +44 (0) 1225 38 5356

 

Dr Darren Cosker

Profile

Research Interests

Research interests are in the convergence of Computer Graphics, Animation, Computer Vision and Psychology. I am particularly interested in applying these fields to the development of virtual humans, human realistic facial animation, motion planning and behavioural modelling.

Publications

Gong, H., Cosker, D., Li, C. and Brown, M., 2013. Forthcoming. User-aided single image shadow removal. In: 2013 IEEE International Conference on Multimedia and Expo (ICME), 2013-07-14 - 2013-07-18, San Jose, California.

Li, C., Pickup, D., Saunders, T., Cosker, D., Marshall, D., Hall, P. and Willis, P., 2013. Water surface modeling from a single viewpoint video. IEEE Transactions on Visualization and Computer Graphics, 19 (7), pp. 1242-1251.

Li, W., Cosker, D., Brown, M. and Tang, R., 2013. Forthcoming. Optical Flow Estimation using Laplacian Mesh Energy. In: IEEE International Conference on Computer Vision and Pattern Recognition (CVPR), 2013-06-25 - 2013-06-27, Oregon, US.

Li, W., Cosker, D. and Brown, M., 2013. An anchor patch based optimisation framework for reducing optical flow drift in long image sequences. In: Lee, K. M., Matsushita, Y., Rehg, J. M. and Hu, Z., eds. Computer Vision – ACCV 2012. Berlin: Springer, pp. 112-125.

Cosker, D., Krumhuber, E. and Hilton, A., 2011. A FACS valid 3D dynamic action unit database with applications to 3D dynamic morphable facial modelling. In: 13th International Conference on Computer Vision (ICCV), 2011-11-06 - 2011-11-13, Barcelona.

Li, C., Shaw, M., Pickup, D., Cosker, D., Willis, P. and Hall, P., 2011. Realtime video based water surface approximation. In: 8th European Conference on Visual Media Production, CVMP 2011. Piscataway, NJ: IEEE, pp. 109-117.

Wright, M., Lin, C.-J., O'Neill, E., Cosker, D. and Johnson, P., 2011. 3D Gesture recognition: an evaluation of user and system performance. In: Lyons, K., Hightower, J. and Huang, E. M., eds. Pervasive Computing - 9th International Conference, Pervasive 2011, San Francisco, USA, June 12-15, 2011. Proceedings. Berlin: Springer-Verlag, pp. 294-313.

Cosker, D., Krumhuber, E. and Hilton, A., 2011. A FACS valid 3D dynamic action unit database with applications to 3D dynamic morphable facial modelling. In: 2011 IEEE International Conference on Computer Vision (ICCV). IEEE, pp. 2296-2303.

Wright, M., Lin, C.-J., Cosker, D., O'Neill, E. and Johnson, P., 2011. Identifying and evaluating gestural interaction in ubiquitous and pervasive computing. In: Proceedings GW2011: The 9th International Gesture Workshop: Gesture in Embodied Communication and Human-Computer Interaction, 2011-05-25 - 2011-05-27, Athens.

Pickup, D., Li, C., Cosker, D., Hall, P. and Willis, P., 2011. Reconstructing mass-conserved water surfaces using shape from shading and optical flow. In: Computer Vision, ACCV 2010 - 10th Asian Conference on Computer Vision, Revised Selected Papers. Vol. 6495 LNCS. Heidelberg: Springer-Verlag, pp. 189-201.

Benedikt, L., Cosker, D., Rosin, P. L. and Marshall, D., 2010. Assessing the uniqueness and permanence of facial actions for use in biometric applications. IEEE Transactions on Systems Man and Cybernetics Part A - Systems and Humans, 40 (3), pp. 449-460.

Cosker, D., Krumhuber, E. and Hilton, A., 2010. A FACS validated 3D human facial model. In: FAA '10 Proceedings of the ACM/SSPNET 2nd International Symposium on Facial Analysis and Animation. New York: Association for Computing Machinery (ACM).

Cosker, D., Krumhuber, E. and Hilton, A., 2010. Perception of linear and nonlinear motion properties using a FACS validated 3D facial model. In: APGV '10 Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization. New York, U. S. A.: ACM, pp. 101-108.

Krumhuber, E., Manstead, A. S. R., Cosker, D., Marshall, D. and Rosin, P. L., 2009. Effects of dynamic attributes of smiles in human and synthetic faces: a simulated job interview setting. Journal of Nonverbal Behavior, 33 (1), pp. 1-15.

Zheng, Y., Hicks, Y., Marshall, D. and Cosker, D., 2009. Real-time generation of interactive virtual human behaviours. In: Computer Vision and Computer Graphics: Theory and Applications - International Conference, VISIGRAPP 2008, Revised Selected Papers. Heidelberg, German: Springer-Verlag, pp. 70-82.

Cosker, D., Borkett, R., Marshall, D. and Rosin, P. L., 2008. Towards automatic performance-driven animation between multiple types of facial model. IET Computer Vision, 2 (3), pp. 129-141.

This list was generated on Sat Aug 3 11:54:18 2013 IST.

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