| Abstract | Conflict is an unavoidable feature of life, but the development
of conflict management skills can help the parties involved to
resolve their conflicts in a constructive manner.
The goal of the SIREN project is to develop a serious
game in which children can experiment with conflict resolution
strategies and learn how to work towards constructive
conflict outcomes. While serious games related to conflict
exist at present, our work represents the first attempt to
teach conflict resolution skills through a game in a manner
informed by sociological and psychological theories of conflict
and current best practice for conflict resolution. In this
paper, we present a computational approach to conflict
generation and resolution. We describe the five phases involved
in our conflict modeling process: conflict situation creation,
conflict detection, player modeling and conflict strategy
prediction, conflict management, and conflict resolution, and
discuss the three major elements of our player model:
assertiveness, cooperativeness, and relationship. Finally, we
overview a simple resource management game we have
developed in which we have begun experimenting with our
conflict model concepts. This talk is relevant to artificial intelligence
researchers in that the final game will incorporate modules for
emotion recognition and dynamic content generation. |
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