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Agresso
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Agresso User Survey Results

Thank you to everyone who participated in this year's survey. It is through your comments and feedback that we are able to identify areas of need to be able to focus future developments.

 
Response
The survey was made available to users for November 22nd – December 1st inclusive. The questions used were the same as for the 2009 survey. 127 users responded (although one user responded not applicable to each question as he or she did last year) as against 142 responses last year.
 
The random draw rewarded 3 respondents, Katherine Swainson, Monique Welton and Angela Milsom, with Amazon Vouchers for their time.
 
The mix of respondents was similar to last year. We asked users to classify how much time per week they spent using Agresso:
 
                                    2010                 (2009)
Less than 1 hour               80                      80
1-10 hours                       27                      41
Over 10 hours                   20                      21     
 
 
Results (Chart)
The questions were divided into broad categories covering Usability, Design, Information, Usefulness, and the areas to be improved in the 5.5.3 release.
 
The areas of Usability and Design were rated lower this year than 2009 and 2008; Information and Usefulness was rated below the 2009 level but above 2008.
 
When respondents are categorised into low, medium and high frequency users we found least satisfaction amongst the low frequency users. Information and Usefulness was rated higher than previous years by the medium and high frequency users. Usability and Design were also rated lower by these groups.
 
The comments provided imply that a large proportion of the low-frequency users were those using Agresso for the first time as result of the introduction of web expenses. This has been a significant change for the user community, embraced enthusiastically by some and reviled by others.
 
There is also a general trend of increased expectation of usability for all IT systems. This implies that even a highly usable system will score less well over time unless it is improved.
 
 
Future Strategy