Centre for Learning and Teaching

Augmented Reality (AR)

The use of Augmented Reality (AR) in the worlds of entertainment and commerce has increased rapidly in the last couple of years, bringing to life objects, printed matter and even locations by augmenting with additional digital resources. We are also starting to see education exploring the possibilities AR offers both for public engagement and marketing, as well as for enhancing teaching and learning.

Augmented Reality at the University

Over the last couple of years, we have worked closely with colleagues in the Library, the Students’ Union and Public Engagement to experiment with AR in a University setting, to develop and promote its use and to engage the University community with this emerging technology. Projects to date have included:

  • Working with the Public Engagement team to augment posters for the annual Images of Research exhibition which showcases current research at the University
  • Bringing 'to life' the Victorian printing press in the Library
  • Exploring the feasibility of creating a virtual map of the campus to highlight the location and availability of printers and copiers available for student use
  • Augmenting teaching: working with academic colleagues in the Department of Pharmacy to simulate conditions to support diagnosis and prescription discussions with pharmacy students

Contact us for advice if you wish to explore how you can use AR in your teaching


Creating Augmented Reality for Education
A JISC-funded project which used AR with students in the School of Health Sciences at City University

Project Scarlet
Some examples of AR in use in Higher Education

AR campus guide
The University of Exeter's experiences using AR for student orientation

Using Aurasma
A guide to using Aurasma, the AR tool we have experimented with here