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When people interact what happens?CrowdsCity living means constantly coping with crowds. Whether you walk or take the tube, you’ll be trying to find the best route, and avoiding walking into anyone!
When viewed from above, patterns emerge in the crowd.But how we move through a tube station is very different to moving around an office, or through a public exhibition. These different situations mean we use different strategies, so the patterns that emerge are different too.
Agent-based ModelsMathematics helps us understand the patterns that emerge in crowds. Agent-based models (ABMs) are computer simulations of interactions between ‘agents’ (for example people or cars). Each agent has rules to say how it interacts with its neighbours. Computer simulations and mathematical analysis show what types of overall behaviour or patterns emerge as time passes.
NetworksNetworks are mathematical descriptions of connections between ‘things’. These ‘things’ can be computers (e.g., the internet), people (social networks in person or online), towns (connected by road or rail), power stations, mobile phone masts or satellites in orbit.
Energy
Energy harvesters lie at the opposite end of the scale, extracting small amounts of energy from unpredictable and challenging environments. For example, Stirling Engines turn heat into power and dynamos extract energy from motion. Though they are small, they are enough to power modern micro-devices such as environ-mental sensors. Batteries can be thrown in the bin!
A battery-free temperature sensor (top) and a heat-powered stirling engine (left).
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