Department of Psychology

Laboratories

We have a wide range of laboratories in the department.  If you would like further information please contact Dr Susanna Martin.

Virtual Reality Lab

The VR Lab is a large blacked out space which features motion sensor cameras and virtual reality equipment.

Sensory & Pain Labs

A range of equipment allows for the controlled application of pain to examine the psychological and physiological consequences of experiencing pain.

Centre for Applied Autism Research

The Centre for Applied Autism Research (CAAR) lab conducts research into the social-cognitive challenges faced by autistic people, to facilitate full and active involvement within society.

Eye Tracker Lab

Our eye-tracking laboratory allows for highly accurate eye-tracking behaviour research.

Psychobiology Lab

The psychobiology laboratory contains a one-way mirror and the facilities for collecting saliva samples, the psychological and physiological aspects of stress can be evaluated.

Cross Modal Lab

The Crossmodal lab features a sound proof room, and supports our research into cognition.

EEG Labs

The EEG labs include two small faraday cages for undertaking traditional EEG research. We also have a large EEG lab for conducting EEG research in a collaborative and shared environment.

BioPac Lab

The BioPac Lab allows testing on a number of psychophysiological measures including

  • Electroencephalography (EEG)
  • Electromyography (EMG)
  • Galvanic skin response (GSR)

Developmental Lab

The developmental lab provides a child friendly area for observing and recording developmental experiments.

Testing Labs

Our testing laboratories are designed for computer-based testing, and conducting interviews with small groups.

Social Lab

The social lab provides a large space for interactive activities, observation studies and the recording of behaviour.

CREATE Lab

The Collaborative Research Evaluating Advanced Technologies in Education (CREATE) Lab is a centre for existing new technologies and the development of future technologies, particularly within a learning context.