Department of Computer Science, Unit Catalogue 2006/07 |
CM50110 Human-computer interaction & virtual reality |
Credits: 6 |
Level: Masters |
Semester: 1 |
Assessment: EX75CW25 |
Requisites: |
Aims: To engender a sensitivity towards the need to take into account human cognitive and behavioural performance when designing interactive computer systems; to show why so-called user friendliness may be essential if computers are to be fully and reliably exploited. Introduction to virtual reality and how such technology is constructed; to enable the student to acquire a critical appreciation of the possible impact of virtual reality systems.
Learning Outcomes: A student will be able to: * understand the relevant human factors that can influence the deployment and utilisation of computer technology; * make critical evaluations of human-computer interface designs; * apply good practice to simple interactive computer design problem and know how to avoid some of the main pitfalls of bad design; * understand how virtual reality systems are constructed; * understand the current state and possible future directions of virtual reality. Content: Human-Computer Interaction: Human sensory systems and cognition; computer systems and input/output capabilities; differences between human and computer systems; problems of interfacing between human and computer systems; general ergonomics. Design principles for interactive computer systems: usability; aspects of the design process. Some current issues. Virtual Reality: Description of what virtual reality (also augmented reality) is. Motivations for the development of virtual reality. Principal components required in building virtual reality systems. Possible uses for virtual reality. |
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