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Department of Computer Science, Unit Catalogue 2011/12

CM40207: Computer animation

Click here for further information Credits: 6
Click here for further information Level: Masters UG & PG (FHEQ level 7)
Click here for further information Period: Semester 1
Click here for further information Assessment: CW100
Click here for further information Supplementary Assessment: Supplementary assessment information not currently available (this will be added shortly)
Click here for further information Requisites:
Click here for further information Description: Aims:
To provide students with a rich environment which blends the latest research with industry standard production methods for computer animated film. To provide technical knowledge of computer graphics and animation theory, together with appropriate creative skills. Use of this knowledge and skill to create individual animation scenes and sequences of scenes for studio quality film.

Learning Outcomes:
A student successfully completing this course unit will:
1. Have a knowledge and understanding of leading-edge computer graphics as applied to the computer animation medium.
2. Have a knowledge and understanding of the technology behind the latest generation of computer animation films.
3. Be able to implement standard computer animation programming techniques.

Ability to apply modern methods and algorithms to graphics animation (T,F,A), wide knowledge of computer animation and applied computer graphics methods (T/F/A), creative media skills (F/A), communication skills (F/A).

To study the algorithms and techniques used to create 3D computer animation. The principles of traditional animation will be briefly covered, but the main thrust of the course will involve the latest techniques that can be applied using computer technology. Technical topics will include interpolation techniques, natural phenomena, modeling, animation of articulated figures, storyboarding, drawing and concept generation. Human, animal and bird locomotion for both comedic cartoon animation and for realistic animation for compositing in scenes where live action would be too expensive or dangerous.
Case Studies from leading computer animation studios will be presented, such as Pixar (Toy Story, Luxo Jr, Geri's Game), Square Studios (Final Fantasy), and Blue Sky Studios (Bunny, Ice Age).
Click here for further informationProgramme availability:

CM40207 is Optional on the following programmes:

Department of Computer Science
  • RSCM-AFD02 : Doctor of Engineering (EngD) in Digital Media (Full-time)

NB. Programmes and units are subject to change at any time, in accordance with normal University procedures.