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Department of Computer Science, Programme Catalogue 2015/16


RSCM-AFD05: Doctor of Engineering (EngD) in Digital Entertainment

Leading to the award of DOCTOR OF ENGINEERING

Mode of attendance: Full-time


Year 1

Follow this link for further information on the NFAAR This programme is not governed by the NFAAR, however, students who exit the programme early with a taught award (MSc or PG Dip) will be assessed under NFAAR-PGT: assessment regulations for students commencing study from 2011/12 onwards (students who commenced prior to 2011/12 should consult their programme handbook for their assessment regulations):
  • This programme has the following possible exit awards:
    • RSCM-AFM01: Master of Philosophy
    • TSCM-AFM37: MSc Digital Entertainment
    • TSCM-AFL37: PG Dip Digital Entertainment
  • Progression at the end of Semester 2:
    • Students must normally achieve 60 credits with a taught stage average of 60% or higher to proceed on the EngD programme;
    • Students with a minimum taught stage average of 50% may transfer to the full-time MSc Digital Entertainment or may apply to transfer to the MSc Digital Entertainment with placement subject to the availability of a suitable placement;
    • Students with a taught stage average below 50% will not progress but may be eligible for the exit award of PG Dip Digital Entertainment if they have successfully achieved the equivalent of 60 credits across Semester 1 and Semester 2.
  • Progression at the end of Year 1:
    • Students must pass CM50170 and achieve an overall programme average of 50% in Year 1 to progress to the research stage of the EngD;
    • Students who pass CM50170 but have an overall programme average below 50% may be eligible for the exit award of PG Dip or MSc.
  • Progression at the end of Year 2:
    • Progression from Year 2 of the EngD requires successful completion of all taught elements of the programme, submission of a satisfactory major report and completion of a successful oral examination.
  • Final Award:
    • Students will be eligible for the award of Doctor of Engineering, subject to approval, on submission of a satisfactory thesis/portfolio and completion of a successful viva voce.


Semester 1: Taught Units

Compulsory Units:
CM50175 Research project preparation 12 Credits
CM50244 Computer animation and games I 6 Credits
CM50246 Machine learning and AI 6 Credits
CM50248 Visual understanding 1 6 Credits

Semester 2: Taught Units

Optional Units: Select 2 units from the following list:
CM50245 Computer animation and games II 15 Credits
CM50247 Visual effects 15 Credits
CM50249 Visual understanding 2 15 Credits

Dissertation Period: Project/Dissertation Units

Compulsory Units:
CM50170 Dissertation 30 Credits

Notes:
* Programmes and units may be changed at any time, in accordance with normal University procedures.
* This programme catalogue is applicable for all years of study for the 2015/16 academic year only. Students continuing their studies into 2016/17 and beyond should not assume that this programme, or its component units, will be delivered in future years in the format displayed here.
* NFAAR assessment regulations are subject to regular review and update. Links given here will provide access to the latest versions of NFAAR documentation. The regulations described in this documentation may not necessarily be those which applied in previous academic years. For detailed information on how the NFAAR was applied to this programme in previous academic years, please contact the relevant Director of Studies.
* Availability of units is subject to constraints such as staff availability, minimum and maximum group sizes, and timetabling factors as well as a student's ability to meet any pre-requisite rules.