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CM50247: Visual effects

Follow this link for further information on academic years Academic Year: 2017/8
Further information on owning departmentsOwning Department/School: Department of Computer Science
Further information on credits Credits: 12      [equivalent to 24 CATS credits]
Further information on notional study hours Notional Study Hours: 240
Further information on unit levels Level: Masters UG & PG (FHEQ level 7)
Further information on teaching periods Period:
Semester 2
Further information on unit assessment Assessment Summary: CW 100%
Further information on unit assessment Assessment Detail:
  • CW1 (CW 100%)
Further information on supplementary assessment Supplementary Assessment:
Like-for-like reassessment (where allowed by programme regulations)
Further information on requisites Requisites:
Further information on descriptions Description: Aims:
This module aims:
* To give students an understanding of modern visual effects pipelines and techniques. The ultimate focus is on how research in vision and graphics extends to advanced R&D in modern visual effects.
* To equip students with an understanding of some of the important core theories and concepts involved in modern visual effects production. This includes: compositing, digital mattes, rig removal, 2D and 3D matchmoving, environments, rigging and creature effects, animation, effects, lighting and look development.
* To enable students to understand the approaches necessary to create different visual effects depending on the requirements of a scene, sequence or shot.
* To give students exposure to modern visual effects tools and programming techniques and the opportunity to apply these - as well as specialist knowledge in computer vision and graphics - to problems typical in an advanced visual effects R&D environment.

Learning Outcomes:
On completion, students will be able to demonstrate:
* Application of modern visual effects techniques, computer vision and/or graphics, to create advanced tools and solutions typical in an R&D visual effects environment. For example, taking an algorithm and adapting/extending it to solve a real world visual effects problem in a working system.
* The ability to analyse a visual effects sequence and understand how it was created.
* Identify the techniques required to create a visual effects shot.
* An understanding of future visual effects trends and directions, and how these relate to research in the computer vision and graphics.

Skills:
Relevant skills in programming (tfa), mathematics (tfa) and competence in using appropriate software tools (tfa).

Content:
Compositing, digital mattes, rig removal, 2D and 3D match-moving, environments, rigging and creature effects, animation, effects, lighting and look development. Developing robust computer vision and graphics tools to solve non-trivial visual effects problems typical in a modern visual effects production house.
Further information on programme availabilityProgramme availability:

CM50247 is Optional on the following programmes:

Department of Computer Science

Notes: