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CM50250: Placement

Follow this link for further information on academic years Academic Year: 2017/8
Further information on owning departmentsOwning Department/School: Department of Computer Science
Further information on credits Credits: 60      [equivalent to 120 CATS credits]
Further information on notional study hours Notional Study Hours:
Further information on unit levels Level: Masters UG & PG (FHEQ level 7)
Further information on teaching periods Period:
Dissertation period
Further information on unit assessment Assessment Summary: CW 100%
Further information on unit assessment Assessment Detail:
  • Placement (CW 100%)
Further information on supplementary assessment Supplementary Assessment:
Like-for-like reassessment (where allowed by programme regulations)
Further information on requisites Requisites: The placement can only be undertaken subject to satisfactory performance in all of the taught digital entertainment units (the dissertation unit will be completed in the summer following completion of the placement). Placement credit cannot be used to substitute for any other unit.
Further information on descriptions Description: Aims:

* To provide practical experience in an industrial or commercial environment applying knowledge and skills gained within the digital entertainment MSc degree programme containing a substantial portion of computer science.
* To develop personal skills, typically including communication skills (oral and written), planning and time management, problem solving and analytical skills, decision-making skills, the critical appraisal of new information, and team-working skills.
* To enable an understanding to be gained of the general structure of an organisation and the contribution of the individual to the aims and objectives of an organisation.

Learning Outcomes:
1. To demonstrate further understanding of the application of Digital Entertainment and a range of Key Skills within an industrial context;
2. To be able to work accurately and consistently to identify and achieve personal and company objectives
3. To learn how the individual integrates into and interacts with an organisation for the mutual benefit of the individual and the organisation;
4. To demonstrate the ability to manage conflicting resource and time demands through prioritisation, allocation, tracking and control.
5. To be able to identify appropriate opportunities to apply knowledge, skills and understanding in new contexts to evaluate solutions and solve problems.
6. To build a range of group working skills, typically including effective one-to-one and group communication, presentations and interaction, and effective personal contribution to team goals.

Skills:
Problem Solving (T/F), Working with others (T/F, A), Communications (T/F, A).

Content:
A period of paid employment, normally with an established company operating within the Digital Entertainment sector, performing a role in which the knowledge and skills gained from the degree programme can be applied and developed. The placement period shall incorporate regular critical self-evaluation and employer evaluation in order to enhance practice and identify new learning needs.
Further information on programme availabilityProgramme availability:

CM50250 is Compulsory on the following programmes:

Department of Computer Science

Notes: