CM50250: Placement
Academic Year: | 2019/0 |
Owning Department/School: | Department of Computer Science |
Credits: | 60 [equivalent to 120 CATS credits] |
Notional Study Hours: | |
Level: | Masters UG & PG (FHEQ level 7) |
Period: |
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Assessment Summary: | CW 100% |
Assessment Detail: |
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Supplementary Assessment: |
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Requisites: | Placement credit cannot be used to substitute for any other unit. |
Description: | Aims: * To provide practical experience in an industrial or commercial environment applying knowledge and skills gained within the digital entertainment MSc degree programme containing a substantial portion of computer science. * To develop personal skills, typically including communication skills (oral and written), planning and time management, problem solving and analytical skills, decision-making skills, the critical appraisal of new information, and team-working skills. * To enable an understanding to be gained of the general structure of an organisation and the contribution of the individual to the aims and objectives of an organisation. Learning Outcomes: 1.To demonstrate further understanding of the application of programme specific skills and a range of Key Skills within an industrial context; 2.To be able to work accurately and consistently to identify and achieve personal and company objectives; 3.To learn how the individual integrates into and interacts with an organisation for the mutual benefit of the individual and the organisation; 4.To demonstrate the ability to manage conflicting resource and time demands through prioritisation, allocation, tracking and control; 5.To be able to identify appropriate opportunities to apply knowledge, skills and understanding in new contexts to evaluate solutions and solve problems; 6.To build a range of group working skills, typically including effective one-to-one and group communication, presentations and interaction, and effective personal contribution to team goals. Skills: Problem Solving (T/F), Working with others (T/F, A), Communications (T/F, A). Content: A period of paid employment, normally with an established company operating within the Digital Entertainment sector, performing a role in which the knowledge and skills gained from the degree programme can be applied and developed. The placement period shall incorporate regular critical self-evaluation and employer evaluation in order to enhance practice and identify new learning needs. |
Programme availability: |
CM50250 is Compulsory on the following programmes:Department of Computer Science
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Notes:
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