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How Computer Animation can be Life Changing for Disabled People

Part of the 2020 - 2021 Minerva Series.

  • 8 Sep 2020, 6.00pm to 8 Sep 2020, 7.00pm BST (GMT +01:00)
  • This is an online event.
  • This event is free
A man with an amputated leg being treated with technology
Computer animation can be used to help provide the right fit for prosthetic legs.

Computer animation uses 3D computer techniques to generate moving characters for movies and video games. However, the same technologies are used in the field of rehabilitation to help people affected by different disabilities.

There are more than 45,000 people in England alone who rely on prosthetic limbs, with more than 5,000 people each year having new lower-limb amputations. For these individuals, the interface between their residual limb (the amputation site) and their artificial limb is of critical importance for maintaining healthy, active lives, and a good fit could make the difference in whether or not they walk again.

Dr Seminati will describe how she makes use of computer animation systems to help people affected by amputation. This research area draws on the expertise of a multidisciplinary team of researchers from the University of Bath’s Department of Mechanical Engineering, Department for Health and Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA). It is a new approach to providing prosthetic components which help amputees to fit their prosthetic leg.

You can join the live lecture from 18:00 – 19:00 on Tuesday 8 September 2020 by registering below. A link will be emailed to you before the event allowing you to view the lecture via Microsoft Teams - no account is required.

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If you have any questions about this lecture, contact the Events and Ceremonies Team.