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Job title Studio Engineer, Virtual Production

Department Computer Science

Salary Starting from £37,999, rising to £45,163

Grade Grade 7

Contract Type Full Time, Open Ended

Placed on Friday 24 January 2025

Closing date Tuesday 04 March 2025

Interview date Tuesday 01 April 2025

Reference ED12402

Applicant Visa Guidance Skilled Worker visa: guidance for applicants (bath.ac.uk)

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Studio Engineer, Virtual Production

We are seeking a highly motivated studio engineer to lead and run the installation, maintenance and operation of the Virtual Production stage and other related technologies at CAMERA.

About the role

We are looking for someone with experience of managing and delivering professional commercial, industrial or research projects in Virtual Production or related technologies. 

The role will require the post holder to develop and manage a broad portfolio of technical, research, and commercial expertise relating to new Virtual Production hardware, technologies and associated methodologies. 

This position will form part of a team of researchers, operational and technical staff (across the Universities of Bath and Bristol) dedicated to creating the next generation of capture technologies for the creative industries.

We expect this role to develop, which may lead to the role being regraded in future.

There is the potential that this position could be developed by the candidate into a leadership and management role and be regraded accordingly.

This work is part of the wider MyWorld Project (https://www.myworld-creates.com). 

Broadcasters, filmmakers and streaming organisations are commissioning content with increasingly challenging acquisition specifications that extend realities into new hybrid spaces merging the real and the virtual. 

They demand content capture of faster, smaller, more colourful, darker and generally more immersive spaces.

This position plays a role in the wider research goals of tackling complex problems in motion and volumetric capture, in the creation of digital humans, in virtual production, particularly through the development of new technology making use of AI and data to drive mobile platforms – enhanced workflows for the most challenging human and natural acquisition environments. 

In addition, we will hide the technology behind interfaces that allow for creative users to control, assess and direct the process interactively.

These innovations will result in a new perception-driven framework for solving important video production problems that offer more efficient and flexible workflows and ultimately improved visual quality. 

All specifically directed to work directly with creative end-users, e.g. artists, actors and directors.  Together, these innovations are capable of making a step change in performance capture and generalisation to enable creation of the next generation of more engaging visual media.

About us

Our research focuses on 4D capture from visual information to form the next generation of technologies for the creative industries particularly targeting virtual production. 

Our work includes a range of approaches from model-based tracking to data-driven volumetric/point cloud recovery – our goals are to ensure high fidelity (i.e. cinematic quality) and control (e.g. artistic direction) in the process to create new technologies for the creative industries including applications in film, TV, games and immersive AR/VR experiences.

About you

Ideally, we are looking for someone with experience of working in professional Virtual Production environments including familiarity of both virtual and physical cameras, camera tracking, and playback tools. 

Knowledge and experience in 3D animation and modelling packages, and use of a scripting language within a 3D computer graphics game engine would also be advantageous.

What we can offer you:

We aim to be an inclusive university, where difference is celebrated, respected and encouraged. We have an excellent international reputation with staff from over 60 different nations and have made a positive commitment towards gender equality and intersectionality receiving a Silver Athena SWAN award. We truly believe that diversity of experience, perspectives, and backgrounds will lead to a better environment for our employees and students, so we encourage applications from all genders, backgrounds, and communities, particularly from under-represented groups, and value the positive impact that will have on our teams. 

We are very proud to be an autism friendly university and are an accredited Disability Confident Leader; committed to building disability confidence and supporting disabled staff.

Find out from our staff what makes the University of Bath a great place to work. Follow us @UniofBath and @UniofBathJobs on Twitter for more information.

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Further details:


Athena Swan, Disability Confident, Armed Forces Covenant, Living Wage Employer awards


We are constantly seeking to reduce the unconscious bias that enters any assessment process, with the goal of creating an inclusive and equal assessment process. To support this, personal details such as your name, may be removed from application forms at the initial shortlisting stage.