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Learning Partnerships, Unit Catalogue 2008/09


AS20114 Multimedia technologies applications and development

Credits: 10
Level: Intermediate
Academic Year at Cirencester College
Academic Year at City of Bath College
Academic Year at Weston College
Academic Year at Wiltshire College
Assessment: CW 90%, OR 10%
Requisites:
Before taking this unit you must take AS10103 and while taking this unit you must take AS20106
Aims: This unit will equip learners with knowledge and skills about:
* Recognising the characteristics and understand the conceptual nature of multimedia.
* Understanding the current uses of multimedia and develop an awareness of likely future trends.
* Equipping the student with sufficient knowledge and skills to
- Plan for the development of multimedia applications
- Manage the development of multimedia applications
- Develop multimedia applications
- Publish and present multimedia applications
* How to critically evaluate, problem solve and test a multimedia application.
Learning Outcomes:
At the completion of the unit, learners should be able to:
* Demonstrate an understanding of the characteristics, concepts and nature of multimedia.
* Be able to critically evaluate the current uses, design, development and functionality of existing multimedia applications and consider the likely future trends and uses of multimedia techniques.
* Plan and design a multimedia application.
* Develop, build and publish an interactive multimedia application.
* Critically evaluate, problem solve, test and present, an interactive multimedia application.
Skills:
Academic skills - Research, analyse, compare and contrast, apply, evaluate.
Practical skills - application design skills, development skills, coding skills, computer graphic animation, audio and video production design and editing skills.
Personal skills - time management, personal organisation, problem solving, and research.
Communication skills - demonstrations, presentations, working in a team, working with a client.
Content:
Characteristics, concepts and nature
* Rationale, concepts, application areas, authoring tools, hardware input and output devices, role of networks, end user issues, current status, and challenges posed.
Current uses, design, functionality, potential, challenges and future trends
* Current uses, content, structure navigational and screen design, interface design, interactivity, authoring, Communication styles, Internet and the web, changes in technology, end user issues (technology). Accessibility, internationalisation, limits in the potential for the application of MM. Future trends in technology, demand and the potential, market.
Manage, plan and develop
* Team roles, budgeting, development techniques, identifying users' needs, planning documents design documents, prototypes, development lifecycle, testing procedures, version control.
Computer graphics, text, animation and audio and visual components
* Choice and use of authoring tools, text, fonts, computer graphics, images, animation, 3d animation, audio, digitisation and video.
Test, publish, present and evaluate
* Review with the client, reporting, testing, documentation, evaluation techniques, assessment toolkits, quality control, testing techniques and error reporting systems.