- Student Records
Programme & Unit Catalogues

 

Learning Partnerships, Unit Catalogue 2008/09


AS30208 Creative computing

Credits: 6
Level: Honours
Semester: 1 at Weston College
Semester: 1 at Wiltshire College
Assessment: CW 100%
Requisites:
Aims: To enable the learner to:
* gain an understanding of the range and type of creative computing applications;
* use creative applications design and development tools and techniques.
Learning Outcomes:
On completion of the unit the student should be able to:
* specify and design a variety of creative applications using multimedia and game development methodologies;
* create and implement creative applications using gaming or multimedia development tools;
* critically evaluate creative computing applications;
* assess, evaluate and manage the business issues surrounding creative applications including branding, copyright and patenting;
* evaluate and comment in detail on the influence of creative computing on the development of mainstream software development.
Skills:
Intellectual: (T and A) Knowledge of relevant theoretical concepts as well as of appropriate software architecture, HCI and development tools.
Professional: (F) Independent research, presentation skills, report writing.
Practical: (T, F and A) Specification, design and implementation of creative computing applications
Key: (F and A) Planning, problem solving, communication
(T: Taught, F: Facilitated, A: Assessed).
Content:

* Defining and specifying creative applications including single and multiplayer computer games;
* Using domain specific development tools and design techniques (e.g. UML, MS XNA Games Development suite or J2ME);
* Designing and building a computer game that can be run on a device other than a PC. Examination of a range of architectures including games consoles and mobile devices;
* Research and development in creative computing technologies and their relationship to mainstream applications. Investigation into the use of 'serious' games by government and the private sector.