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LP20554: Scripting for games engines

Follow this link for further information on academic years Academic Year: 2012/3
Further information on owning departmentsOwning Department/School: Department of Computer Science (administered by the Learning Partnerships Office)
Further information on credits Credits: 6
Further information on unit levels Level: Intermediate (FHEQ level 5)
Further information on teaching periods Period: Semester 2 at City of Bath College
Semester 2 at Weston College
Semester 2 at Wiltshire College
Further information on unit assessment Assessment: CW100
Further information on supplementary assessment Supplementary Assessment: Like-for-like reassessment (where allowed by programme regulations)
Further information on requisites Requisites:
Further information on descriptions Description: Aims:
The aims of the unit are to:
* Design and develop interactive game scenarios within existing game engine;
* Apply programming principles to create interactive game environments.

Learning Outcomes:
On completion of the unit the student should:
* Construct environments using game industry tools;
* Understand the asset pipeline for game engines;
* Create custom scripted sequences within a game engine;
* Implement scripts to create real time actions within a game engine;
* Test and document scripts;
* Evaluate a finished application based on user feedback.

Skills:
Practical skill
* Level design principles (T, F, A)
* Asset management for games (T, F)
* Visual and coded scripting (T, F, A)
* Mathematics for games programming (T)
Personal skills
* Time management, planning and prioritisation of tasks. (F, A)
* Analysis of existing game/level mechanics (F)
Communication skills
* Prepare high quality reports and documentation to support applications. Present information appropriately. Perform user demonstrations and prepare questionnaires to aid critical evaluation of products (F, A).
* Discuss own assessed work (F, A)

Content:
Design
* Design environment layouts within given game engine limitations
* Design for both pre rendered ¿cut scenes¿ and real time action scripting
Implementation
* Environment construction within industry tools
* Practical investigation of features across multiple game engines
* Import graphics assets into a given technology
* Create triggered animation sequences for real time actions
* Apply texturing and other graphics concepts within industry software
* Create objective based missions within game engine technologies
* Create new game play functionality in a game engine through scripting techniques
* Create in game cinematics to enhance game play functionality
Testing
* Prepare test plans
* Complete test logs
* Maintain version control.
Further information on programme availabilityProgramme availability:

LP20554 is Optional on the following programmes:

Programmes administered by the Learning Partnerships Office
  • USCM-DFF23 : FdSc Applied Computing (Full-time at City of Bath College) - Year 2
  • USCM-LFF22 : FdSc Applied Computing (Full-time at Weston College) - Year 2
  • USCM-WFF22 : FdSc Applied Computing (Full-time at Wiltshire College) - Year 2

Notes:
* This unit catalogue is applicable for the 2012/13 academic year only. Students continuing their studies into 2013/14 and beyond should not assume that this unit will be available in future years in the format displayed here for 2012/13.
* Programmes and units are subject to change at any time, in accordance with normal University procedures.
* Availability of units will be subject to constraints such as staff availability, minimum and maximum group sizes, and timetabling factors as well as a student's ability to meet any pre-requisite rules.