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LP30208: Creative computing

Follow this link for further information on academic years Academic Year: 2013/4
Further information on owning departmentsOwning Department/School: Department of Computer Science (administered by the Learning Partnerships Office)
Further information on credits Credits: 6
Further information on unit levels Level: Honours (FHEQ level 6)
Further information on teaching periods Period: Semester 1 at City of Bath College
Semester 1 at Weston College
Semester 1 at Wiltshire College
Further information on unit assessment Assessment: CW 100%
Further information on supplementary assessment Supplementary Assessment: Like-for-like reassessment (where allowed by programme regulations)
Further information on requisites Requisites:
Further information on descriptions Description: Aims:
To enable the learner to:
* gain an understanding of the range and type of creative computing applications;
* use creative applications design and development tools and techniques.

Learning Outcomes:
On completion of the unit the student should be able to:
* specify and design a variety of creative applications using multimedia and game development methodologies;
* create and implement creative applications using gaming or multimedia development tools;
* critically evaluate creative computing applications;
* assess, evaluate and manage the business issues surrounding creative applications including branding, copyright and patenting;
* evaluate and comment in detail on the influence of creative computing on the development of mainstream software development.

Skills:
Intellectual: (T and A) Knowledge of relevant theoretical concepts as well as of appropriate software architecture, HCI and development tools.
Professional: (F) Independent research, presentation skills, report writing.
Practical: (T, F and A) Specification, design and implementation of creative computing applications
Key: (F and A) Planning, problem solving, communication
(T: Taught, F: Facilitated, A: Assessed).

Content:

* Defining and specifying creative applications including single and multiplayer computer games;
* Using domain specific development tools and design techniques (e.g. UML, MS XNA Games Development suite or J2ME);
* Designing and building a computer game that can be run on a device other than a PC. Examination of a range of architectures including games consoles and mobile devices;
* Research and development in creative computing technologies and their relationship to mainstream applications. Investigation into the use of 'serious' games by government and the private sector.
Further information on programme availabilityProgramme availability:

LP30208 is Compulsory on the following programmes:

Programmes administered by the Learning Partnerships Office
  • USCM-DFB22 : BSc (hons) Applied Computing (Work-based Learning) (Full-time at City of Bath College) - Year 1
  • USCM-DPB22 : BSc (hons) Applied Computing (Work-based Learning) (Part-time at City of Bath College) - Year 2
  • USCM-LFB22 : BSc (hons) Applied Computing (Work-based Learning) (Full-time at Weston College) - Year 1
  • USCM-LPB22 : BSc (hons) Applied Computing (Work-based Learning) (Part-time at Weston College) - Year 2
  • USCM-WFB22 : BSc (hons) Applied Computing (Work-based Learning) (Full-time at Wiltshire College) - Year 1
  • USCM-WPB22 : BSc (hons) Applied Computing (Work-based Learning) (Part-time at Wiltshire College) - Year 2

Notes:
* This unit catalogue is applicable for the 2013/4 academic year only. Students continuing their studies into 2014/15 and beyond should not assume that this unit will be available in future years in the format displayed here for 2013/14.
* Programmes and units are subject to change at any time, in accordance with normal University procedures.
* Availability of units will be subject to constraints such as staff availability, minimum and maximum group sizes, and timetabling factors as well as a student's ability to meet any pre-requisite rules.