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CM50247: Visual effects

Follow this link for further information on academic years Academic Year: 2014/5
Further information on owning departmentsOwning Department/School: Department of Computer Science
Further information on credits Credits: 15
Further information on unit levels Level: Masters UG & PG (FHEQ level 7)
Further information on teaching periods Period: Semester 2
Further information on unit assessment Assessment Summary: CW 100%
Further information on unit assessment Assessment Detail:
  • CW1 (CW 100%)
Further information on supplementary assessment Supplementary Assessment: Like-for-like reassessment (where allowed by programme regulations)
Further information on requisites Requisites:
Further information on descriptions Description: Aims:
This module aims:
* To give students an understanding of modern visual effects pipelines and techniques. The ultimate focus is on how research in vision and graphics extends to advanced R&D in modern visual effects.
* To equip students with an understanding of some of the important core theories and concepts involved in modern visual effects production. This includes: compositing, digital mattes, rig removal, 2D and 3D matchmoving, environments, rigging and creature effects, animation, effects, lighting and look development.
* To enable students to understand the approaches necessary to create different visual effects depending on the requirements of a scene, sequence or shot.
* To give students exposure to modern visual effects tools and programming techniques and the opportunity to apply these - as well as specialist knowledge in computer vision and graphics - to problems typical in an advanced visual effects R&D environment.

Learning Outcomes:
On completion, students will be able to demonstrate:
* Application of modern visual effects techniques, computer vision and/or graphics, to create advanced tools and solutions typical in an R&D visual effects environment. For example, taking an algorithm and adapting/extending it to solve a real world visual effects problem in a working system.
* The ability to analyse a visual effects sequence and understand how it was created.
* Identify the techniques required to create a visual effects shot.
* An understanding of future visual effects trends and directions, and how these relate to research in the computer vision and graphics.

Relevant skills in programming (tfa), mathematics (tfa) and competence in using appropriate software tools (tfa).

Compositing, digital mattes, rig removal, 2D and 3D match-moving, environments, rigging and creature effects, animation, effects, lighting and look development. Developing robust computer vision and graphics tools to solve non-trivial visual effects problems typical in a modern visual effects production house.
Further information on programme availabilityProgramme availability:

CM50247 is Optional on the following programmes:

Department of Computer Science
* This unit catalogue is applicable for the 2014/15 academic year only. Students continuing their studies into 2015/16 and beyond should not assume that this unit will be available in future years in the format displayed here for 2014/15.
* Programmes and units are subject to change at any time, in accordance with normal University procedures.
* Availability of units will be subject to constraints such as staff availability, minimum and maximum group sizes, and timetabling factors as well as a student's ability to meet any pre-requisite rules.