We study the relationship between people and technologies, in order to generate theory for the field and positive user experiences
We explore the interactions between computer systems and their human users.
Our research focuses on immersive, virtual and augmented reality technology, wearable and ubiquitous computing, fabrication of functional devices, and social computing. The group studies the relationship between people and technologies, in order to generate theory for the field and positive user experiences.
We have a long standing interest in issues related to understanding human tasks and activities, including collaboration, how these are influenced by technologies and the associated implications for the design of future interactive systems to support peoples interests and activities.
Our research includes:
- assistive technology
- autonomous systems, situation awareness and safety-critical design
- computer mediated communication
- individual and collaborative creativity, entertainment and leisure
- mobile, pervasive and ubiquitous computing
- physical computing including shape-changing displays and data physicalisation
- teamwork, communication, collaboration and collaborative environments
- user models, learning and cognitive modelling
- usability design and evaluation
- virtual, augmented and mixed reality
Current research projects are concerned with such issues as:
- identity, trust and conflict mediation in co-present and distributed collaboration
- the support of individual and group creative processes
- the role of computer-mediated communication in the development and maintenance of friendships
- the role of mobile and pervasive technology in enhancing people's actions and interactions in their environment
- the design and evaluation of human interaction with complex, dependable and autonomous systems
- VR exergames for improving human performance
- gaze-controlled user interfaces
- the design of interactive technologies for studying healthcare and addressing its core challenges