We explore the nature of intelligence and we build intelligent systems.
Department of Computer Science research
Our research is strongly interdisciplinary and combines practical application with a theoretical understanding.
Eager to ramp up your fitness while stuck at home? A new generation of VR exergames will nudge you to perform better by immersing you in a crowd of cyclists.
Scientists at the University of Bath have developed a quick and easy approach for capturing 360° VR photography without using expensive specialist cameras.
Researchers from CAMERA are using Hollywood technology to assess the benefits of an exercise programme aimed at reducing the risk of falls in older people.
Researchers from CAMERA have developed the first non-invasive way of measuring athletes' push start performance.
Satellite images processed with the help of computer algorithms devised at the University of Bath are a promising new tool for surveying endangered wildlife.
A virtual reality film, based on research co-investigated by Professor Danaë Stanton Fraser, has premiered at one of the oldest film festivals in the world
We create advanced motion tracking technologies for use in the entertainment industry, training and athlete performance, and assistive technologies.
We are an interdisciplinary centre researching virtual and augmented reality technology.
Our research engineers are working with industrial researchers in leading animation, VFX and games companies.
We train the next generation of specialists with expertise in AI, its applications and its implications.
We are an interdisciplinary group of researchers working at the intersection of statistics, machine learning and numerical analysis.
We transform innovation, arisen from basic research, to diagnostics and prognostics, medicines design and delivery, leading to personalised medicine.
The Institute for Mathematical Innovation delivers multi-disciplinary and mathematically grounded research for real-world, societal and industrial challenges.
We are taking research beyond the lab to develop a new generation of smart, flexible, robust and interconnected robotic systems fit for use in the real world.
A world-leading centre of excellence for research, innovation, enterprise and education, supporting the future direction of the automotive industry
Train to be part of the next generation of specialists with expertise in AI, its applications and its implications.
Find out about our PhD degrees, funding opportunities and how you can apply.
We support and enrich the experience of our doctoral researchers and play a key role in developing policy and strategy relevant to doctoral study.
Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) - 2.0
Today's touchscreens are flat, solid surfaces that do not reproduce real-world object interaction properties. The project aims to revolutionise touch input.
Christian Richardt - 6-DoF VR Video: Towards Immersive 360-degree VR Video with Motion Parallax
Prof Mike Fraser - This fellowship will design, deploy and evaluate a new kind of design platform based on functional plastics.
The doubly exponential wall cannot be broken completely: this rise in costs is inevitable. However, this project aims to "push back the wall".
Funded by the ESIF, CAMERA will bring together regional academic leaders with industry specialists and world leading training institutions.