Computer science is the science behind much of the technology we use in our daily lives. Programming is a core topic but there is so much more to learn.
Department of Computer Science
Our highly-ranked department offers excellent graduate prospects and strong links to industry.
We offer a range of master's courses including data science, human-computer interaction, machine learning and a generalist course.
Find out about our EngD and PhD degrees, funding opportunities and how you can apply.
We train the next generation of specialists with expertise in AI, its applications and its implications.
EPSRC Centre for Doctoral Training funding doctoral researchers in games, visual effects or animation.
MSc Digital Entertainment student Zhangyang Hu talks about his studies and living as an international student in Bath.
Human Computer Interaction graduate Christina Keating talks about how her master's degree prepared her for her PhD research.
Researchers at the University of Bath have developed a new way of designing and manufacturing bespoke prosthetic liners, in less than a day.
Staff in Biology & Biochemistry, Chemistry, Computer Science, Mathematical Sciences, and the Faculty won awards for teaching excellence and teaching support.
Open source software to make user interface design easier for different screens is being launched today (7 May 2019)
Several staff and students have won education awards from the University and SU Bath, recognising the Department's excellent teaching and learning environment.
CAMERA has worked with Aardman on a BBC virtual reality documentary about the story of twin sisters whose lives were torn apart by a terrible accident.
GameJam, Launchpad Hackathon Demo Day and Hackback Capture the Flag, all in one weekend for the Bath Computer Science Society (BCSS).
Our research is strongly interdisciplinary and combines practical application with a theoretical understanding.
Find a member of staff in the department.
We create advanced motion tracking technologies for use in the entertainment industry, training and athlete performance, and assistive technologies.