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Visual computing

We work at the intersection of computer vision and computer graphics.

Who we are

Find out more about us and join us at one of our seminars.


Join us

Find out how to join us as a PhD student.


Research links


Our group focuses on human-centric visual intelligence, which comprises work across computer vision and computer graphics with cross-over into artificial intelligence, spatial intelligence, machine learning, education, healthcare, human-computer interaction, remote sensing and entertainment applications.

We have links across the University, including:

Motion capture studio

Research topics


  • Visual scene understanding
  • 3D scene synthesis
  • Scene graph generation
  • World models
  • Multimodal Learning
  • Visual and multimodal fusion perception
  • Video understanding
  • Interpretable and explainable computer vision systems
  • Autonomous driving
  • Photogrammetry and remote sensing
  • Vision, language, and reasoning
  • Visual Computing and Art
  • Multimodal large language models
  • AI content safety and ethics
a dog wearing a motion capture suit

Research projects


EU DeTAI Data-efficient model training for sustainable artificial intelligence (2026-2028).

EU CEREBRIS Multi AI-Agents to Revolutionise the Management of Neurological Diseases (2026-2030).

EU XTREME: Mixed Reality Environment for Immersive Experience of Art and Culture (2024-2026).

EU VeVuSafety : Artificial Intelligence for Traffic Safety between Vehicles and Vulnerable Road Users (2022-2024).

NERC, SLAM with Reinforcement Learning for highly dynamic scenes (2022-2023).

EPSRC Pathways, Autonomous Cinematography (2025-2026).

Understanding and Interpreting Cultural History with AI (2025-2026).

A woman blindfolded with earphones in holding a screen

Research outputs

Take a look at recent papers, articles and conference contributions from our staff and students on Bath research portal.