Computer science is the science behind much of the technology we use in our daily lives. Programming is a core topic but there is so much more to learn.
Department of Computer Science
Our highly-ranked department offers excellent graduate prospects and strong links to industry.
Computer Science student, Will Kennerley, worked as a technology analyst at Goldman Sachs during his placement year.
The workload at university is a big step up from school, but everyone's in the same position and there’s plenty of assistance if you need it.
Find out what our students think about studying computer science at Bath.
We offer a range of master's courses including data science, human-computer interaction, machine learning and a generalist course.
Find out about our EngD and PhD degrees, funding opportunities and how you can apply.
EPSRC Centre for Doctoral Training funding doctoral researchers in games, visual effects or animation.
Annette Wiebusch, an administrator from Germany, took advantage of the Erasmus+ programme to spend a week working with members of the Faculty admin team.
Jane Parker, graduating with First Class Honours in Computer Science on Thursday, set up the Women in Technology group for female computer scientists at Bath.
Daniela De Angeli, research associate in computer science, has been awarded for her work on using games to encourage inclusivity at museums.
The University has celebrated excellence in learning and teaching in 2018 with several prizes awarded to computer science staff and students.
EngD students discussed their work at a showcase hosted by the BFI Southbank.
Seven of our women students have been awarded prizes at the 2018 BCSWomen Lovelace Colloquium, building on the success of previous years.
1st for graduate prospects for computer science in the Times and Sunday Times Good University Guide 2018
Our research is strongly interdisciplinary and combines practical application with a theoretical understanding.
Find a member of staff in the department.
We create advanced motion tracking technologies for use in the entertainment industry, training and athlete performance, and assistive technologies.